starsector hull forge. . starsector hull forge

 
starsector hull forge Go to starsector r/starsector

[0. 1. Hoboman2000 • 1 yr. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. g. There are two types of hullmods that you can install on your ship. 7. Fixed – Hull Forge crash when printing a ship (Mod. After each step, check to see if the problem is gone: 1. 1a] Supply Forging 1. 1a] Industrial. 9. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. Now what you need to do is put a forge template inside a Hull forge. But no shields or energy weapons. Added Three Domain Stations, these are buildable at colonies. Join a faction to gain useful support and represent them in war and peace, or start your own. ago. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. Training stable diffusion to create ship art. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. starfarer. Its sort've like starsector's intended difficulty once you've taken the training wheels off. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. Go to starsector r/starsector. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. Some of the product will be exported for income, and some of it will be. Go to starsector r/starsector. Hull deconstructor - appears as a weapon array that's aimed at itself. Mining blaster. comment sorted by Best Top New Controversial Q&A Add a Comment. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. 1. I already know about the lab for repairing damaged templates, but I did not found. json file Mod_Info. 8 ship with the exploration refit hull mod needs to have it removed before updating. « Reply #10 on: August 01, 2020, 06:31:12 PM ». with shields that are very far away from. 0. Battlecruiser: I think you already get it. ago. Supply Forging gives you the option to convert these junk into supply. First off, thanks! I don't mind a question like this at all. ago. fs. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. Alliances offer mutual assistance in times of war. Starsector > Mods > [0. 1. 0: - Change Starsector version to 0. I liked armor tanking in 0. 1. 1. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. 1a] Supply Forging 1. The button is basically saying that your colony is the same as pirate base. Qweasdy • 4 yr. intrinsic_parity. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Not sure about the name tho lol. 6. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. No surprise, most combat hull mods ended up in high tiers. 4. 0 = Starsector 0. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. 4 > 0. 2. CombatMain - java. Starsector > Mods [0. When it reaches zero the ship is disabled or destroyed. Zero down with 2. aaronrizz • 3 yr. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. They are symmetrical, have lots of ballistic weapons, hull and armor. The base flux dissipation rate is reduced by 5%, and the repair rate for disabled weapons and engines is reduced by 25%. starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. csv. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. clumsyninja240 • 2 mo. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. 12. Go to starsector r/starsector. 1. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. 3. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Added the new pirate hull the Cosmic Fury. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. 1. 1. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. ago. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. 3. 96a] Carter's Freetraders - V 1. Their exclusive living hull designs (seen. 8 NOTE: Any 2. It appears historian adds items to existing objects after you buy the info from him. 1. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. Azrael9986 • 4 yr. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 1. . Installed. (5,7) 15 damage, 85% reduction. Zero down with 2. csvAll the front slots are can opener weapons. Quote from: SonnaBanana on September 11, 2022,. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. Star Forge Utilities 0. I personally found that a few more content & hull options makes the game feel a lot deeper and creates more diversity. An exact setlist wasn't found. Pondering trying to give it some. Re: [0. How to get blueprints by raidingAdding Built-in hull mods to different ships. Guilty-Deer-2147. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. Gamma makes accurate copies. starfarer. II. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. This means that you can have ships with up to 6 s-mods. 2. 3. Previous Post [Starsector Mods][0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 1 / 10. loading. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. Not sure about the name tho lol. While I'm aware the intention was to balance the game and force a few. A 25% penalty to upkeep for everything is painful. c - Campaign content expansion. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. 0. EDIT: New update CTDs on Launch. 10. ago. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. Hello, I'd like to report a couple of bugs that I've found. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. 96a] Industrial. They are symmetrical, have lots of ballistic weapons, hull and armor. Supply Forging gives you the option to convert these junk into supply. 2. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. 95. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. Now what you need to do is put a forge template inside a Hull forge. ScriptStore - Class. I use 20 for no specific reason. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. You then take the new blueprint to. 0 Mod, the choice for serious players seeking advanced features and customization options. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. 3. 4% completed, the first "ship" appears. Logged. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. And you'll be free to control who to declare war on. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. Alpha makes copies with free integrated hull mods. 1. It also sync very well with repair, logistic and endurance skill. Removed extra crew bonus. 1a] Industrial. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. Sounds like some sales BS. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. Or, just embrace being op and make upkeep low. 8. Overhauls. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. 2x the base ship value, each additional d-mod multiplies that by 1. starfarer. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. - Each ship has its own XP counter and gains XP during combat. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. . Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. json that could be the source of the issue. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. You will deploy less and less of your fleet as the game goes on. Updated to 1. CombatMain - java. Only up to date for version 0. ago. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2 random commodities. Repairing a ship with 1 d-mod costs 1. I gave myself 100000 marines with a cheat and that still wasn't enough. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. 96a] Industrial. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. - Fixed the issue where the were modules unable to use the N-Repair system. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Vancouver Sun Archives 1912 - 2021. - Redesign of stations' shield systems. Miscellaneous. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Then of course if you are paying hazard pay, the colony will cost more to upkeep. Some of my 0. Augmented field drive increases speed in those ships that bottleneck your burn level. 96a] Industrial. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Phase Lib. 1. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. "It appears to be a nano-forge but at massive scale" is the Constructor. fs. -Engage, Harass, Eliminate are all different things. Celebrating 2k subs and the end of another series, here's my tier list. 95. 95a] Industrial. Normally, hull is protected by armor. -Only 1 built in hull-mod, regardless of skills. Will be interested to hear more. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. combat. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. 0 Mod, the choice for serious players seeking advanced features and customization options. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". - open up the settings. ini file within the GraphicsLib folder in a program like Notepad++. 4480 Posts 61 Topics Last post by JEENAH. Discor. e - Campaign content expansion. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. 3. So if you want your escort protecting the front (e. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. In that line, replace com. (I think anyways). • 15 days ago. Carter’s Junk Hull Mods – V 0. 1. Eji1700. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Built-in only hullmod. . a – Campaign content expansion with. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. 1. They grant bonuses such as increased range and armor. fs. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. 7. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). Increasing vents will give you better passive vent, and better active vent. Honestly, both are valid options. c – Campaign content expansion with. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. Automated with data. Reverted ship changes. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. I tested with only Mayasura and Nexelerin enabled, plus required libraries. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually. The four corner slots are for Burst PD Lasers. As far as ship choice, it sounds like you have something that works for you, at least for now. That's it, really. ago. 0: - Change Starsector version to 0. Evolution 3. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. c - Campaign content expansion. 16. Ship quality is the max of your biggest and best bonuses. • 1 yr. Some hulls even have special mods unique to them. loading. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. DME adds some new enemies to fight, and Seeker. You are talking about Industrial Evolution’s forge templates, I think. Step 2: Wait. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. This process can be better by carrying civilian ships and ships with salvage gantry. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. It can be installed into the Heavy Industry and Orbital Works industries. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. lang. You're not fitting a proper, human-crewed flight deck on a frigate hull. Evolution 3. 2000-3000 are enough to steal the forge without a bombing. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. Arcane signatures - Laboratory. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. 1a] Industrial. Beware though it increases ordinance points for all ships. Increasing vents will give you better passive vent, and better active vent. I use 20 for no specific reason. c - Campaign content expansion. 1a] Supply Forging 1. 7. This helps as your slower capital speed and flux makes keeping some distance desirable. Oh, and cute girls. -Engage, Harass, Eliminate are all different things. These are meant for broader use within the Starsector. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. fs. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. And btw, you can also add ship components which will help, but. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. - Not applicable to ArmaA's strikecrafts. 96a] Industrial. Good, but too high flux cost. 1a. used the D version. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. 1-1. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. lang. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. 1. 95. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. 3 (forge_production) Commissioned Crews 1. It's nice to see Sateen on my own fleet. III, at less than 1/3rd the cost. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. You should take the salvaging skill that gives extra supplies from salvage. Added a setting for unlock of ability and hullmods at game start. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. 2x again. Go to starsector r/starsector. Although, after. - Added Linked Hull (Copied from Dark.